Event Details for Ground War
GASS Airsoft Penn Site [Edit Details]
[Duplicate Event]
Ground War
2010-03-13 09:00:00 - 2010-03-13 16:30:00 Brief: A rolling battle fought throughout the day to gain control of certain objectives (areas) around the whole site. Its simple, hold the objective for the time designated on your ‘Team Orders’ and your team Wins the points set for that particula
Detailed Description: A rolling battle fought throughout the day to gain control of certain objectives (areas) around the whole site. Its simple, hold the objective for the time designated on your ‘Team Orders’ and your team Wins the points set for that particular objective. Several objectives may need to be held at the same time. It’s up to your team how to divide your force's strength to maintain occupancy of your objectives.
Event Type: Milsim
Special Rules: Loadouts 4. Full tactical military uniform i.e. no PMC, mixed or ‘Black & Tan’ style load outs. 5. Green Team: Full green tactical uniform i.e. British Woodland DPM, Flecktarn, U.S. Tricolour Woodland, MARPAT, CADPAT, or Fleckmuster etc… No desert or light style uniforms. 6. Desert Team: Full desert tactical uniform i.e. British DDPM, ACU, Multicam, Desert Tiger Stripe, Desert MARPAT, Desert CADPAT, Tropentarn or Auscam etc… 7. Queries regarding any other cam, please ask. Medic System 8. Medic rules will apply at all times. 9. Each Player must carry two white medic bandages. When shot a player shouts for a ‘Medic’. To heal the player any other player on the same side ties one of the injured player’s own white bandages around their arm. When shot a second time the player again shouts for a ‘Medic’ and one of their team players ties the other bandage to the opposite arm to where their first bandage was tied. When shot a third time the player is ‘Dead’ and must head back to their ‘Team CP (Control Point)’. 10. Players returning to their ‘Team CP’ must do so with a ‘Barrel Sock’ over the end of their RIF (which will be supplied by Staff) to indicate to all other players that you are ‘Dead’. Players without a barrel sock are deemed ‘Fair Game’. 11. Each side will have dedicated ‘Medics’ (assigned by Staff on the day) who will have four red bandages in a ‘Medic Pack’. If a dedicated ‘Medic’ treats you, any white bandage being worn can be removed when the red one is applied giving the injured player an ‘Extra Life’. The white bandage that’s removed is returned to the player receiving a red bandage. ‘Medics’ cannot treat themselves. Any players returning to their ‘Team CP’ with a red bandage on must leave it behind, to allow ‘Medics’ to retrieve them for use on other players. A grenade kill is an instant kill, no ‘Medic’ option. 12. If a player doesn't receive a bandage by a team member within five minutes of being hit, then they ‘Bleed Out’ and must return to their ‘Team CP’ as a ‘Dead’ player. 13. ‘Dead’ players that have re-gen’d and are returning to the game may re-stock their ammunition during their re-gen period. Ammunition Limits 14. Rifleman = 1200rnds Primary and Secondary inc, 3 Moscarts (If used), 2 Grenades MK5 and 9mm BFG only and 2 Smokes. 15. Support Gunner = 3000rnds Primary and Secondary inc, 2 Grenades and 2 Smokes. 16. Sniper/Marksman = 500rnds Primary and Secondary inc, 1 Grenade and 2 Smokes. This can be carried in any magazine i.e. Hi-Cap or Mid-Cap but you must not exceed allowed limit. 17. Spare ammunition must be left at your ‘Team CP’ and cannot be carried in the field of play. Facilities 18. Toilets and Parking will be available. 19. There is a designated ‘No Fire Zone’ where kit will be secure as well as your ‘Team CP’ areas. 20. There will be battery-charging facilities 21. Hot water for drinks will be available, and bottled drinks and confectionary will be on sale. Further Information 22. There is to be no short cutting of the ‘Medic System’. Ammunition must be used wisely and tactfully short cutting the ‘Medic System’ to re-arm is not permitted. 23. During play there may be ‘Ammo Dumps’ and ‘Ammo Re-Supplies’, these injects will be made available by Staff. 24. No POW's (Prisoner Of War) are taken at this event. 25. Please try to be as prepared as possible with kit to save time in the morning. 26. Book through http://www.gassairsoft.co.uk stating which team you wish to play on using the ‘Any Further Info’ box on the booking form.
Prices:
Reservation Spaces:
Location:
More Details
[Duplicate Event]
Ground War
2010-03-13 09:00:00 - 2010-03-13 16:30:00 Brief: A rolling battle fought throughout the day to gain control of certain objectives (areas) around the whole site. Its simple, hold the objective for the time designated on your ‘Team Orders’ and your team Wins the points set for that particula
Detailed Description: A rolling battle fought throughout the day to gain control of certain objectives (areas) around the whole site. Its simple, hold the objective for the time designated on your ‘Team Orders’ and your team Wins the points set for that particular objective. Several objectives may need to be held at the same time. It’s up to your team how to divide your force's strength to maintain occupancy of your objectives.
Event Type: Milsim
Special Rules: Loadouts 4. Full tactical military uniform i.e. no PMC, mixed or ‘Black & Tan’ style load outs. 5. Green Team: Full green tactical uniform i.e. British Woodland DPM, Flecktarn, U.S. Tricolour Woodland, MARPAT, CADPAT, or Fleckmuster etc… No desert or light style uniforms. 6. Desert Team: Full desert tactical uniform i.e. British DDPM, ACU, Multicam, Desert Tiger Stripe, Desert MARPAT, Desert CADPAT, Tropentarn or Auscam etc… 7. Queries regarding any other cam, please ask. Medic System 8. Medic rules will apply at all times. 9. Each Player must carry two white medic bandages. When shot a player shouts for a ‘Medic’. To heal the player any other player on the same side ties one of the injured player’s own white bandages around their arm. When shot a second time the player again shouts for a ‘Medic’ and one of their team players ties the other bandage to the opposite arm to where their first bandage was tied. When shot a third time the player is ‘Dead’ and must head back to their ‘Team CP (Control Point)’. 10. Players returning to their ‘Team CP’ must do so with a ‘Barrel Sock’ over the end of their RIF (which will be supplied by Staff) to indicate to all other players that you are ‘Dead’. Players without a barrel sock are deemed ‘Fair Game’. 11. Each side will have dedicated ‘Medics’ (assigned by Staff on the day) who will have four red bandages in a ‘Medic Pack’. If a dedicated ‘Medic’ treats you, any white bandage being worn can be removed when the red one is applied giving the injured player an ‘Extra Life’. The white bandage that’s removed is returned to the player receiving a red bandage. ‘Medics’ cannot treat themselves. Any players returning to their ‘Team CP’ with a red bandage on must leave it behind, to allow ‘Medics’ to retrieve them for use on other players. A grenade kill is an instant kill, no ‘Medic’ option. 12. If a player doesn't receive a bandage by a team member within five minutes of being hit, then they ‘Bleed Out’ and must return to their ‘Team CP’ as a ‘Dead’ player. 13. ‘Dead’ players that have re-gen’d and are returning to the game may re-stock their ammunition during their re-gen period. Ammunition Limits 14. Rifleman = 1200rnds Primary and Secondary inc, 3 Moscarts (If used), 2 Grenades MK5 and 9mm BFG only and 2 Smokes. 15. Support Gunner = 3000rnds Primary and Secondary inc, 2 Grenades and 2 Smokes. 16. Sniper/Marksman = 500rnds Primary and Secondary inc, 1 Grenade and 2 Smokes. This can be carried in any magazine i.e. Hi-Cap or Mid-Cap but you must not exceed allowed limit. 17. Spare ammunition must be left at your ‘Team CP’ and cannot be carried in the field of play. Facilities 18. Toilets and Parking will be available. 19. There is a designated ‘No Fire Zone’ where kit will be secure as well as your ‘Team CP’ areas. 20. There will be battery-charging facilities 21. Hot water for drinks will be available, and bottled drinks and confectionary will be on sale. Further Information 22. There is to be no short cutting of the ‘Medic System’. Ammunition must be used wisely and tactfully short cutting the ‘Medic System’ to re-arm is not permitted. 23. During play there may be ‘Ammo Dumps’ and ‘Ammo Re-Supplies’, these injects will be made available by Staff. 24. No POW's (Prisoner Of War) are taken at this event. 25. Please try to be as prepared as possible with kit to save time in the morning. 26. Book through http://www.gassairsoft.co.uk stating which team you wish to play on using the ‘Any Further Info’ box on the booking form.
Prices:
WalkOn:
£20Hire:
£45
Reservation Spaces:
Walkon:
0Hire:
0
Location:
Random Skirmish Site: Stirling Airsoft - Urban Site
Latitude: 54.365Longitude: -1.71509
Website: www.stirlingairsoft.com/
Phone: 02476 419286
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